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Virtual Reality |
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Students! Thinking about your future?
Click here for a special
section of our site made just for you. Tons of career
and homework resources.. |
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Virtual Reality

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Virtual Worlds

Image from
Kaneva
What is a Virtual World?
A virtual world is an interactive simulated
environment accessed by multiple users through an
online interface. Virtual worlds are also called
"digital worlds," "simulated worlds" and "MMOG's."
There are many different types of virtual worlds,
however there are six features all of them have in
common:
1. Shared Space: the world allows many users to
participate at once.
2. Graphical User Interface: the world depicts
space visually, ranging in style from 2D "cartoon"
imagery to more immersive 3D environments.
3. Immediacy: interaction takes place in real
time.
4. Interactivity: the world allows users to
alter, develop, build, or submit customized content.
5. Persistence: the world's existence continues
regardless of whether individual users are logged in.
6. Socialization/Community: the world allows
and encourages the formation of in-world social groups
like teams, guilds, clubs, cliques, housemates,
neighborhoods, etc.
Virtual worlds have been created for many different
purposes. The largest and most common type of virtual
world is the "MMORPG" which stands for "Massively
Multiplayer Online Role Playing Game." But virtual
worlds have also been built for purposes other than
gaming. The following section summarizes a few ways in
which virtual worlds are currently used:
Commercial Gaming
Commercial gaming worlds tend to focus on a singular
fictional theme and consistently follow formal
conventions such as character-focused avatars,
progression through an interactive narrative
storyline, and a series of competitive events.
Strongly influenced by fantasy, science fiction, and
anime genres of literature and film, the majority of
sizable virtual worlds in existence today are
commercial gaming worlds. Examples include
Everquest,
Lineage 2,
and World of
Warcraft.
Socializing / Online Community Building
In addition to the traditional fantasy RPG worlds,
there are many commercial community-focused virtual
worlds that emphasize socializing rather than gaming.
These worlds offer a more open-ended experience and
are strongly influenced by the cultures of text-based
chat rooms. Although small-scale, casual games may be
incorporated into a social world, participants are not
necessarily there to win or play a game, but rather to
socialize with others and, in many cases, create and
decorate a personal space such as a home, room, or
apartment. Social worlds tend to use settings based on
idealized versions of reality. Most provide some basic
building tools and the ability to host activities and
events that revolve around a wide variety of topics.
Education
Some virtual worlds have been created for educational
purposes. In most cases, educational worlds are
sponsored by academic institutions or nonprofit
organizations, although some educational worlds are
sponsored by corporations. Educational worlds come in
a wide variety of forms, including 3D recreations of
museum and gallery spaces, computer programming
tutorials, virtual libraries, and meeting spaces for
online university courses. Active Worlds Educational
Universe is one of the oldest and largest networks of
educational worlds. Adobe Atmosphere is also being
used to build virtual worlds for educational purposes.
A great example of a corporate-sponsored educational
world is Mokitown.
Political Expression
Virtual worlds can serve as forums for political
expression and debate. While real-world political
issues can crop up in gaming, social, and educational
worlds, there are a few cases in which completely
separate virtual worlds have been built for the
purpose of political debate or even experiments in
various types of self-governing online communities. A
great example of a virtual world with a political
focus is AgoraXchange.
Military Training
Virtual world technologies are also being used in some
interesting ways by the U.S. military. America's Army
is being used as a tool to recruit potential soldiers,
while companies like Forterra Systems are working with
military groups to develop training simulations.
Source:
Virtual Worlds Review -
Creative Commons License

The Next Best Thing to You
New
avatar technology combines advances in artificial
intelligence and computer image rendering.

Image credit:
University of Chicago/University of Central Florida
Have you ever wished you
could be in two places at once? Perhaps you've had the
desire to create a copy of yourself that could stand in
for you at a meeting, freeing you up to work on more
pressing matters. Thanks to a research project called
LifeLike, that fantasy might be a little closer to
reality.
Project LifeLike aims to
create visualizations of people, or avatars, that are as
realistic as possible. While their current results are far
from perfect replications of a specific person, their work
has advanced the field forward and opens up a host of
possible applications in the not-too-distant future.
Source:
The National Science Foundation
Project LifeLike
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Virtual World Links
Gaia Online - Teen social environment
vSide
- Music virtual world
Zwinky -
A popular virtual world.
There - Online virtual world for teens
Club Penguin - Virtual world from Disney
Habbo
- Virtual world for teens
Kaneva
- 3D digital world
Neopets - Virtual pet community
IMVU
- 3D chat for teens
Metaplace - Build your own 3D world
vMTV
- MTVs virtual world
activeworlds - Build 3D chat and virtual worlds
Entropia Universe - Online universe
The Electric Sheep - Virtual Reality Articles
Engage! Expo - Virtual Worlds events
Metaverse Roadmap - Pathways to the 3D Web
Virtual Worlds Roadmap - Wiki
Cyberneum - Max Planck Institute
Virtual Human Interaction Lab - Stanford

Virtual Presence
Al Gore launched Live Earth Tokyo 2007 in a high-tech,
virtual way – as a hologram using Musion Eyeliner
Holographic Projection. A head-to-toe-likeness of the
former U.S. Vice President materialized on stage.
Al Gore hologram video

There is a reason why "realistic" animation in films
creeps us out.
Once the robots became closely humanlike, Mori argued
that people would be so distracted by the ways that
the robots were not human, that they would find them
creepy instead of appealing.
When fantasy is just too close for comfort

Second Life is a
3-D virtual world entirely created by
its Residents. Since opening to the public in 2003, it
has grown explosively and today is inhabited by
millions of Residents from around the globe.
Second Life

Virtual tourism
Cyberspace could be the next big holiday destination.
No more worrying about excess baggage, now to get away
from it all, all you need is broadband.
Virtual tourism takes off

Are We Living in "The Matrix"?
This article from the New York Times discusses a
theory by Nick Bostrom, a philosopher at
Oxford University, that most humans don’t realize
that their lives and their world are just illusions.
Our Lives, Controlled From Some Guy’s Couch

VR Articles
Virtual worlds list by category
A shopping trip, aisle by virtual aisle
Explanation for Out-of-Body Experiences
AIs May Call Virtual Worlds Home
Online worlds to be AI incubators
Being There: The Subjective Experience of Presence
(1992)
Cool Web front-end for multiple virtual world entry
Virtual Moon Trip Coming Up
Learning from the Virtual You
Matrix-style virtual worlds 'a few years away
More Internet users getting a virtual life
One virtual step for man, one real leap for mankind
Social networking sites to go 3D
3-D Design for the Masses
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