Virtual Reality

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Virtual Reality

 

Virtual Worlds


Image from Kaneva


What is a Virtual World?

A virtual world is an interactive simulated environment accessed by multiple users through an online interface. Virtual worlds are also called "digital worlds," "simulated worlds" and "MMOG's." There are many different types of virtual worlds, however there are six features all of them have in common:

1. Shared Space: the world allows many users to participate at once.

2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.

3. Immediacy: interaction takes place in real time.

4. Interactivity: the world allows users to alter, develop, build, or submit customized content.

5. Persistence: the world's existence continues regardless of whether individual users are logged in.

6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc.

Virtual worlds have been created for many different purposes. The largest and most common type of virtual world is the "MMORPG" which stands for "Massively Multiplayer Online Role Playing Game." But virtual worlds have also been built for purposes other than gaming. The following section summarizes a few ways in which virtual worlds are currently used:

Commercial Gaming

Commercial gaming worlds tend to focus on a singular fictional theme and consistently follow formal conventions such as character-focused avatars, progression through an interactive narrative storyline, and a series of competitive events. Strongly influenced by fantasy, science fiction, and anime genres of literature and film, the majority of sizable virtual worlds in existence today are commercial gaming worlds. Examples include Everquest, Lineage 2, and World of Warcraft.

 

Socializing / Online Community Building

In addition to the traditional fantasy RPG worlds, there are many commercial community-focused virtual worlds that emphasize socializing rather than gaming. These worlds offer a more open-ended experience and are strongly influenced by the cultures of text-based chat rooms. Although small-scale, casual games may be incorporated into a social world, participants are not necessarily there to win or play a game, but rather to socialize with others and, in many cases, create and decorate a personal space such as a home, room, or apartment. Social worlds tend to use settings based on idealized versions of reality. Most provide some basic building tools and the ability to host activities and events that revolve around a wide variety of topics.

Education

Some virtual worlds have been created for educational purposes. In most cases, educational worlds are sponsored by academic institutions or nonprofit organizations, although some educational worlds are sponsored by corporations. Educational worlds come in a wide variety of forms, including 3D recreations of museum and gallery spaces, computer programming tutorials, virtual libraries, and meeting spaces for online university courses. Active Worlds Educational Universe is one of the oldest and largest networks of educational worlds. Adobe Atmosphere is also being used to build virtual worlds for educational purposes. A great example of a corporate-sponsored educational world is Mokitown.

Political Expression

Virtual worlds can serve as forums for political expression and debate. While real-world political issues can crop up in gaming, social, and educational worlds, there are a few cases in which completely separate virtual worlds have been built for the purpose of political debate or even experiments in various types of self-governing online communities. A great example of a virtual world with a political focus is AgoraXchange.

Military Training

Virtual world technologies are also being used in some interesting ways by the U.S. military. America's Army is being used as a tool to recruit potential soldiers, while companies like Forterra Systems are working with military groups to develop training simulations.

Source: Virtual Worlds Review - Creative Commons License
 

Virtual World Links

Gaia Online - Teen social environment

vSide -  Music virtual world

Zwinky -  A popular virtual world.

There - Online virtual world for teens

Club Penguin - Virtual world from Disney

Habbo - Virtual world for teens

Kaneva - 3D digital world

Neopets - Virtual pet community

IMVU - 3D chat for teens

Metaplace - Build your own 3D world

vMTV - MTVs virtual world

activeworlds - Build 3D chat and virtual worlds

Entropia Universe - Online universe

The Electric Sheep - Virtual Reality Articles

Virtual Presence

Al Gore launched Live Earth Tokyo 2007 in a high-tech, virtual way – as a hologram using Musion Eyeliner Holographic Projection. A head-to-toe-likeness of the former U.S. Vice President materialized on stage.

Al Gore hologram video

There is a reason why "realistic" animation in films creeps us out.

Once the robots became closely humanlike, Mori argued that people would be so distracted by the ways that the robots were not human, that they would find them creepy instead of appealing.

When fantasy is just too close for comfort

Virtual Immortality for Virtual Eternity

For centuries, humans have been trying to beat mortality through technology, employing such fanciful (if chilling) methods as cryonics, or the freezing of cadavers in the hope that science might one day stumble upon a cure for all ills. Now, the National Science Foundation has awarded a half-million-dollar grant to the universities of Central Florida at Orlando and Illinois at Chicago to explore how researchers might use artificial intelligence, archiving, and computer imaging to create convincing, digital versions of real people, a possible first step toward virtual immortality.

Virtual Immortality for Virtual Eternity

Second Life is a 3-D virtual world entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by millions of Residents from around the globe.

Second Life
Tips on touring Second Life

Virtual tourism

Cyberspace could be the next big holiday destination. No more worrying about excess baggage, now to get away from it all, all you need is broadband.

Virtual tourism takes off

Are We Living in "The Matrix"?

This article from the New York Times discusses a theory by Nick Bostrom, a philosopher at Oxford University, that most humans don’t realize that their lives and their world are just illusions.

Our Lives, Controlled From Some Guy’s Couch

Take a Hike in Virtual Reality

The VirtuSphere permits the user to move about in virtual space by walking.

The device consists of a large hollow sphere, which is placed on a special platform that allows the sphere to rotate in any direction as the user walks within the sphere.

VirtuSphere


 


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