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Virtual Reality
A virtual world is an interactive simulated environment accessed by multiple users through an online interface. Virtual worlds are also called
"digital worlds," "simulated worlds" and "MMOG's." There are many different types of virtual worlds, however there are six features all of them have in
common:
1. Shared Space: the world allows many users to
participate at once.
2. Graphical User Interface: the world depicts
space visually, ranging in style from 2D "cartoon"
imagery to more immersive 3D environments.
3. Immediacy: interaction takes place in real
time.
4. Interactivity: the world allows users to
alter, develop, build, or submit customized content.
5. Persistence: the world's existence continues
regardless of whether individual users are logged in.
6. Socialization/Community: the world allows
and encourages the formation of in-world social groups
like teams, guilds, clubs, cliques, housemates,
neighborhoods, etc.
Virtual worlds have been created for many different
purposes. The largest and most common type of virtual
world is the "MMORPG" which stands for "Massively
Multiplayer Online Role Playing Game." But virtual
worlds have also been built for purposes other than
gaming. The following section summarizes a few ways in
which virtual worlds are currently used:
Commercial Gaming
Commercial gaming worlds tend to focus on a singular
fictional theme and consistently follow formal
conventions such as character-focused avatars,
progression through an interactive narrative
storyline, and a series of competitive events.
Strongly influenced by fantasy, science fiction, and
anime genres of literature and film, the majority of
sizable virtual worlds in existence today are
commercial gaming worlds.
Socializing / Online Community Building
In addition to the traditional fantasy RPG worlds,
there are many commercial community-focused virtual
worlds that emphasize socializing rather than gaming.
These worlds offer a more open-ended experience and
are strongly influenced by the cultures of text-based
chat rooms. Although small-scale, casual games may be
incorporated into a social world, participants are not
necessarily there to win or play a game, but rather to
socialize with others and, in many cases, create and
decorate a personal space such as a home, room, or
apartment. Social worlds tend to use settings based on
idealized versions of reality. Most provide some basic
building tools and the ability to host activities and
events that revolve around a wide variety of topics.
Education
Some virtual worlds have been created for educational
purposes. In most cases, educational worlds are
sponsored by academic institutions or nonprofit
organizations, although some educational worlds are
sponsored by corporations. Educational worlds come in
a wide variety of forms, including 3D recreations of
museum and gallery spaces, computer programming
tutorials, virtual libraries, and meeting spaces for
online university courses. Active Worlds Educational
Universe is one of the oldest and largest networks of
educational worlds. Adobe Atmosphere is also being
used to build virtual worlds for educational purposes.
A great example of a corporate-sponsored educational
world is Mokitown.
Political Expression
Virtual worlds can serve as forums for political
expression and debate. While real-world political
issues can crop up in gaming, social, and educational
worlds, there are a few cases in which completely
separate virtual worlds have been built for the
purpose of political debate or even experiments in
various types of self-governing online communities. A
great example of a virtual world with a political
focus is AgoraXchange.
Military Training
Virtual world technologies are also being used in some
interesting ways by the U.S. military. America's Army
is being used as a tool to recruit potential soldiers,
while companies like Forterra Systems are working with
military groups to develop training simulations.
Source: Virtual Worlds Review -
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| Title | Description |
|---|---|
| activeworlds | Build 3D chat and virtual worlds |
| Al Gore hologram video | Dimensional Studios |
| Club Penguin | Virtual world from Disney |
| Cyberneum | Max Planck Institute |
| Engage! Expo | Virtual Worlds events |
| Gaia Online | Teen social environment |
| Habbo | Virtual world for teens |
| How Virtual Reality Works | How Stuff Works |
| Human Interface Technology Lab | University of Washington |
| IMVU | 3D chat for teens |
| Kaneva | 3D digital world |
| Metaplace | Build your own 3D world |
| Metaverse Roadmap | Pathways to the 3D WebWiki |
| Motion Laboratory | NASA |
| Neopets | Virtual pet community |
| Second Life | Online virtual world |
| Virtual Human Interaction Lab | Stanford |
| Virtual Reality | VR history, future, social implications |
| Virtual Reality: A Short Introduction | University of Michigan |
| Virtual Reality Lab | EPFL |
| Virtual Reality News | Science Daily |
| Virtual worlds list by category | Virtual Worlds Review |
| Virtual Worlds Roadmap | Wiki |
| vMTV | MTVs virtual world |
| Zwinky | A popular virtual world |
| Article | Sources |
|---|---|
| Virtual Worlds | Article by futureforall.org Image from Kaneva |
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